Substance - Ceramic Tiles

Getting back into working within designer, I created this substance to try and get better exposing perimeters within substances in order to gain control over their final look within engine and its something I am going to try and include in all my substances from now on. A great deal of things can be edited in this substance including: base tile edge wear, slight surface damage, missing tiles, small+large angled cracks, pattern style and pattern colour.

Simple value tweaks can produce very different looking results, colour pattern and crack styles can all be edited in the substance.

Simple value tweaks can produce very different looking results, colour pattern and crack styles can all be edited in the substance.